Godzilla Unleashed
Download > https://urlin.us/2tl7iO
Godzilla Unleashed
Changes were also made to the combat system for the Wii version. The PS2 version still has the old meter system, while the Wii version has a cell system. Each monster has a certain amount of health cells (the default is five; larger monsters such as King Ghidorah, SpaceGodzilla, and Biollante have six cells, while smaller monsters like Fire Rodan, Baragon, and MOGUERA have four; regardless of difficulty level, Titanosaurus will always have five cells in Story Mode). When the health bar is depleted, a cell is lost, and the next cell replenishes the bar. Once the last cell is depleted, the monster will be knocked out. The energy system also uses the new cells, with the default starting amount being two cells (Jet Jaguar starts with four to compensate for the weakness of his beam). Beam weapons can no longer be used to KO a monster, with the exception of Mechagodzilla and Mechagodzilla 2. Cells can be charged by holding C, or Z and C if a cell is already present (Baragon charges his energy simply by being in contact with the ground, while MOGUERA automatically charges slowly, but this can be sped up using a move that has MOGUERA shut down to recharge).
Changes were also made to the combat system for the Wii version. The PS2 version still has the old meter system, while the Wii version has a cell system. Each monster has a certain amount of health cells (the default is five; larger monsters such as King Ghidorah, Spacegodzilla, and Biollante have six cells, while smaller monsters like Rodan, Baragon, and MOGUERA have four; regardless of difficulty level, Titanosaurus will always have five cells in Story Mode). When the health bar is depleted, a cell is lost, and the next cell replenishes the bar. Once the last cell is depleted, the monster will be KO'd. The energy system also uses the new cells, with the default starting amount being two cells (Jet Jaguar starts with four to compensate for the weakness of his beam). Beam weapons can no longer be used to KO a monster (except for the Showa and Heisei Mechagodzillas, for some odd reason). Cells can be charged by holding C, or Z and C if a cell is already present (Baragan charges his energy simply by being in contact with the ground, while MOGUERA automatically charges slowly, but this can be sped up using a move that has MOGUERA shut down to recharge).
I've failed to mention the awful heavy metal music that pollutes the menu screens and monsters battles. I've never understood why, even though the series has Toho's blessing, the main Godzilla theme is never used in any of the recent Godzilla brawlers. All of the monsters have their trademark roars intact, but their SKREEEONKS and CHEE-CHEE-CHEES seem really quiet compared to the thumps of battle and ambient music. I gotta say, though, it was a kick to hear MOGUERA for the first time since Godzilla vs. Spacegodzilla.
QuoteOriginally posted by: GoldenPhoenix::waits for Arbok::Well I love the game... reason why I haven't been on of late is because I have been playing it hardcore when I have some free time. Is it flawed in some areas Oh yeah. Is there a large learning curve to the controls Without a doubt. Can they be mastered Yep.I found this review odd though for a number of reason. First being the criticizing of the AI... and I mean, it is bad. However, it's not too hard, like is hinted at in the review, but way too easy. The AI is just down right forgiving, not cheap, and I have only died in the game once or twice against them (one of those times being when I decided to go rogue against my faction and they all ganged up on me in a slaughter fest). My main concern is that they will never go after crystals and there are times that they just stand around blocking for too long. I feel that Pipeworks took the criticism related to the challenge from Save the Earth a little too far... yet this review is claiming the opposite so to each their own.Now time for the direct quotes:QuoteOriginally posted by: Zachary MillerFor awhile there, it looked like Unleashed, a former Wii exclusive (now also on the PS2), would combine the fighting with some purposeful environmental destruction.Unleashed was never Wii exclusive. What happened, though, was that the PSP version was moved to the PS2 during production.QuoteOriginally posted by: Zachary MillerRight off the bat, you'll notice that the graphics are far worse than DAMM. I'm not sure how this is possible, but the clean, sharp models of that GC original are now fuzzy, poorly textured, and don't animate smoothly.Sorry, but that's a bold face lie right there. I was playing DAMM right before Unleashed was released, and the difference is really night and day. Characters like Orga, Godzilla 2000, Anguirus and others look umpteen times better than the Gamecube game that I can't fathom how that statement could be made. None of the DAMM characters look better, not even close, and DAMM's animation was as stiff as could be (see the G2K bobble head victory stance for example).QuoteOriginally posted by: Zachary MillerThe game's cutscenes are told through poorly-drawn slides. This wouldn't bug me on the DS, but it's unacceptable on the Wii.Agree there. Didn't like this presentation style in Red Steel, don't like it here. At least they had English and Japanese audio options, though.QuoteOriginally posted by: Zachary MillerIn Unleashed, you start swinging the Remote in a certain direction, then press and hold A (or B) halfway through and pray that the game registers your movement. More often than not, your beastie will just stand there.If you pressed A or B your monster should never stand there. Period. They should at least do their default A or B move if you actually pressed the button.QuoteOriginally posted by: Zachary MillerFinally, depending on your actions during a given level, you will gain or lose face with the different monster "factions", which doesn't have any consequence whatsoever as far as I can tell.See the former... try killing someone later in the game who is on your team and see how the rest of your faction takes it. You'll have to play story mode quite a bit to understand exactly how your actions impact the game, though, as you will see new missions and what not depending on what you decide to do.QuoteOriginally posted by: Zachary MillerI've never understood why, even though the series has Toho's blessing, the main Godzilla theme is never used in any of the recent Godzilla brawlers.The answer to this is simple: Toho charges a hefty fee for each theme from the movies that a company wants to use. Atari bought the Godzilla theme for DAMM, you can hear it during the credits, and bought it for STE as well but never ended up using it. For this game, they just saved the money, or likely used it to acquire more monsters for the game... as Toho also charges companies for each of their copyrighted characters that they want to use.QuoteOriginally posted by: Zachary MillerI gotta say, though, it was a kick to hear MOGUERA for the first time since Godzilla vs. Spacegodzilla.Moguera doesn't say anything in Godzilla vs. SpaceGodzilla, though... he has always been mute, even the 1957 version in The Mysterians was this way. The "Moguera" sound that they use in the game is off a old two disc SFX set, which had a computerized pronunciation of each name stated before the roar or SFX for them kicked in.QuoteOriginally posted by: Zachary MillerAlthough poorly rendered, virtually all of the Godzilla series monsters are here, and their trademark roars have been kept intact. And when I say all of them, I mean it.Lack of Hedorah is noticeable.... *sniff* A lot of people were requesting to see the Smog Monster this time around but they said it would take too long to get the transformation stuff right given the time frame.QuoteOriginally posted by: Zachary MillerUnfortunately, they must all be purchased with points that you earn by completing missions in the Story mode, which is a painful experience.Incorrect. You can acquire points from doing training, story mode, destruction mode, customs, etc. Basically, every time you play you have the chance to acquire points. Me and my friends were raking in about 6K a match thanks to the points staking for everyone playing. In the case of Varan and Biollante, though, you will have to actually explore some of the stages in Story mode to find them before you can buy them (Varan is hidden in the Mothership and one of the Aliens will have to smoke him out, while Biollante is hiding in Tokyo Bay for the Earth Defenders).
I'm starting to think I got a different game from you guys. In the game I recieved (through the mail, with shrink-wrap), there is NO water splash, the graphics are AWFUL, the controls are unresponsive, and my opponent thoroughly kicked my tail in TRAINING MODE. Seriously.MOGUERA never made a noise in Spacegodzilla I'm gonna have to watch that movie again...Thanks for the comments, everyone. If nothing else, they've left me extremely confused about what game I was playing...I'd really like to play the version that GP and Arbok are playing, because it sounds fun!
QuoteOriginally posted by: HalbredI'm starting to think I got a different game from you guys. In the game I recieved (through the mail, with shrink-wrap), there is NO water splash, the graphics are AWFUL, the controls are unresponsive, and my opponent thoroughly kicked my tail in TRAINING MODE. Seriously.MOGUERA never made a noise in Spacegodzilla I'm gonna have to watch that movie again...Thanks for the comments, everyone. If nothing else, they've left me extremely confused about what game I was playing...I'd really like to play the version that GP and Arbok are playing, because it sounds fun!Just to make sure I played the game again, and there is indeed water splashing when you are walking in it. I was playing the San Francisco level and while it isn't spectacular (more of a mist splash) it was there. So this is quite odd, I heard reports about reviewers getting beta copies from Atari that weren't completed, maybe the idiots at Atari are still sending them out Because I can confirm there is indeed a splash when you are walking int he water or when you are thrown in it, complete with a splashing sound. I just beat the crap out of Rodan too in a Vs mode too, and the controls seemed responsive enough, yeah SOMETIMES they may not do exactly what i want but they at least did some move, though overall they work. Grapple is especially responsive (heck I was beating up Rodan with more grapples than anything). Perhaps the most genuine complaint is the beam attacks being hard to aim but even that is improving some though I doubt it will be perfect. 59ce067264